Thursday, August 5, 2010

Red Dead AWESOME

During my "extended vacation" from work I sat down to finish Red Dead Redemption's main storyline.  I had actually expected one of two endings:


A) John Marston finds out his family, who were taken by US Marshals that want him to hunt down his former outlaw buddies, were killed by the people that took them.  Marston kills everyone he sees, and rides off into the sunset and/or a shallow grave.


B)  John returns home after the last outlaw is locked up, everyone on the homestead's alive and ornery, roll credits over some spaghetti western music.


Instead, you are given an entirely new chapter of the game, doing missions to help get the ranch back up on its feet and actually meet the people you and John have been fighting for this entire time.  It made me wish Rockstar had given the beginning of the game a similar treatment; during the long train ride to the middle of nowhere, Marston falls asleep and dreams of his family being taken away while the players go through a tutorial on movement and combat, and actually experience his loss.  It would have made the end of the game even that much more poignant and satisfying.


Two moments made the hair on my neck stand up:  the first was when Marston walked through the doors of his barn toward the firing squad, and you knew you were going to get a chance to go down shooting.  The second was the final duel, when the other Marston turns away from the body of his enemy floating face-down in a Mexican creek, and then the logo pops on-screen to the guitar's twang.

To quote another vengeance-seeker, "I got bloody satisfaction."

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