Showing posts with label dovakhiin. Show all posts
Showing posts with label dovakhiin. Show all posts

Saturday, December 3, 2011

Syrim: A Day in the Life of a Warlock-Assassin





From the personal research notes of Morgrimm, warlock-assassin of the Dark Brotherhood.

8:15 a.m. - Woke up at the Candlehearth Hall in Windhelm.  Stayed up late experimenting with some new potions; brewed a tea with a black, bitter herb I bought off a khajiit trader to compensate.

9:30 a.m. - Dropped off the excess results from my experimenting at the White Phial.  Used some coin to purchase more canis root and charus eggs, necessary for the paralysis and invisibility potions I've been making.

10:15 a.m. - Met the mercenary, Stervan, outside Candlehearth.  Shared a flask of whiskey on the steps until the target, Gaius Maro, arrived in the city.  According to the schedule I stole from his father's men, Maro the younger will be touring the city's defenses and guard rotations before staying in the barracks tonight.  Luckily, the city is still on edge because of a series of murders by a killer being called "the Butcher", so the barracks will be nearly empty tonight while the guards do extra patrols.

Monday, November 21, 2011

Back to Square One, Bethesda-Style





So I just spent 75 hours racking up 37 levels and about two dozen dragon kills in Skyrim.  I maxed out Smithing, forged and enchanted some badass armor, and turned into a werewolf.

Then I ran into a game-halting bug that's forcing me to roll a new character.

Basically, the last dungeon of the main quest line has a door puzzle that bugs out for some people.  You can halfway fix it, but it's almost a guaranteed game-killer because the area can't be fast-traveled out of and you can't get past the door to complete the quest.  The best solution online so far:  "Wait for a patch."

To be honest, I knew this was a possibility going into the game.  With something this big it's practically impossible to do all the QA needed to fix things like this.  It's kinda disappointing that a significant bug late in the main quest line made it through that process, but it's a reality when dealing with A) Bethesda, and B) a game of this immense scope.

So, here's a few tips should you decide to go adventuring into Skyrim that may help you avoid my fate:

Sunday, November 13, 2011

I am Skyrim


I have fought dragons and emerged victorious, their souls filling me with knowledge and fury.

I have earned the respect of jarls and Nords, and been named a thane of their people.

I have forged weapons of skysteel and filled them with enchantments of fire and lightning, bringing forth the twin fangs Ember and Skywrath.

I have ascended the Seven Thousand Steps to the Throat of the World and communed with the ancient, mysterious Graybeards at High Hrothgar to learn the secrets of the Voice, and thus taken the first steps toward my destiny as Dovakhiin, which means Dragonborn in the ancient tongue.

I have plucked butterflies from the air and learned the alchemical secrets that can be teased from their diaphanous wings.

I have delivered traitors to justice and honor to my brethren, the Companions, who will fill their meadhall with songs of my glory, and add my name to their legendary rolls.

I have known fear and conquered it, drinking in the fearsome blood of the beast to become a werewolf, and thus strike fear into those who would hunt me and my packmates.

I have seen an ancient warrior heave a sigh filled with regret and longing, staring into the fires of his hall as he considers how he will be judged for the things he has done in this life.

I have seen a great dragon in flight, only to pause in wonder as the sky around it is filled with the shimmering curtains of the northern lights, and stood mute as the leather-winged beast swam amongst it like a salmon in a stream.

I have seen a giant tending his mammoth herd kick a starving bandit so hard the man flew into the side of a nearby mountain.

I have learned to stay away from the giants.